Devblog 5

We’ve been busy, in fact we’ve been very busy and now the game is looking more awesome than ever. The latest development see the start of the inventory system along with some major changes to the “world engine” aspects of the game. Now we have the function to add fully differentiated world types which are procedural generate. Here is a list of the recent updates.

  • New terrain system
  • Splat Maps
  • Optimisation
  • World Types
  • Inventory

Continue reading

Build Mechanics

Here is a demo of the planned build mechanics, yes you can build like Minecraft using dirt, but I wanted something better. Doing it that was I plan to be able to make more detailed buildings.

The current plan is that you will gather resources (trees, rocks, etc) and craft the build items such as walls, floors and doors.

Making of the rocket launcher

I needed a tool/weapon in the game to start developing some interactions with the world other than just simple terrain editing. So I thought “hey a rocket launcher would be cool” plus it would cover some functionality needed later such as handling object collision and also modifying the terrain.

Here is a few of the development steps.