Privacy Policy – Ball Breaker Challenge

We are committed to the protection of your privacy. Any collected data will only ever be used in accordance with this policy. This policy will also let you know about what information is collected by our third-party service providers, and link to how you can find out about how they use it.

This policy applies to all versions of the game “Ball Breaker Challenge” and its associated websites or other applications (“Games”).

By playing our games you are consenting to the collection of data as outlined in this privacy policy. You also accept that this privacy policy can be updated from time to time for any reason, with the latest date of changes published at the top of this page.

 

Collection of Data

Sensitive Data: Our games do not collect sensitive information about you.

Personally identifiable Data: Our games collect certain non-sensitive, data as outlined in this privacy policy. Some of this information is automatically gathered, and could be considered personally identifiable in certain circumstances, however it will generally always be anonymised prior to being viewed by us, and never sold or shared.

Why Collect Data?

Player Feedback and Support:
If you contact us with a comment or query, We will keep a copy of any personal information you provide while it a reasonably needed, after which it will be deleted. This is so that we can respond to your comments and questions as a part of our commitment to providing you with player support. If you contact us directly for any reason, we also keep a copy of that correspondence.

Advertising and Analytics:
Advertising: When we offer our games as free-to-play, we still require the game to generate income to help fund development costs and efforts to make the best game possible. Advertising is one way we can help cover our costs, and in order to implement relevant advertising a certain amount of information may be collected by each third-party ad network that operates within our games. That information may be considered personally identifiable, or it could be considered personally identifiable in certain circumstances. This information is only ever used for our legitimate business interests and will never be sold or shared by us.

Nevertheless, the data is provided to us by third parties. While we use all reasonable commercial endeavours to ensure that they adhere to any applicable laws, we encourage you to familiarise yourself with their data policies.

A list of each ad network we use and information about what data they collect is contained at the conclusion of this policy. Please read those privacy policies carefully before using our Games.

Analytics: Information collected about our Game usage and about your device and location, allows us to better integrate updates, find potential device specific problems and bugs, explore localisation opportunities and make better Games that are tailored to our user’s needs.

How Do we Use Data We Collect

Data collected for Advertising
Because many our Games are free-to-play, we periodically display in-game advertising by third parties to generate revenue. In order to display relevant advertising (also known as ‘interest based advertising’) and measure performance of advertising campaigns we have implemented several ad-networks within the game which may collect and transfer non-sensitive device information such as:

  • The advertisement you have viewed and if you have engaged with it;
  • Device make and manufacturer;
  • Operating System;
  • Generic geographic location, such as the city you are located in;
  • Carrier;
  • Language settings;
  • IP Address;
  • Android Advertising identifier or Apple Identifier for Advertisers.

Data collected for Analytics
We have implemented Analytics tools to help us understand how our Games are being used in order to help us improve our Games and plan for future game releases. For example we use Unity Analytics to keep track of how many players are engaging with our Games, player progress, any in-app purchases, as well as device type, operating system, language settings, play session lengths and broad geographic information like your country and city.

 

Opt Out of interest-based advertising

It is possible to opt out of interest-based advertising. In doing so, a lot of the data captured by us or our third-party service providers will not be collected.

Your Device controls
If you would like to opt-out of interest based advertising, we recommend following the below steps.

  • Apple devices:

    Follow the steps outlined on this Apple support page

  • Android devices:

    Navigate to the Google settings App, select Ads and then choose to reset your Android Ad ID or opt-out of personalized ads.

Third Party Service Providers
If you wish to opt out of collection of data for advertising or analytics, or find out more information of any Analytics or Ad network products implemented within our Games, please refer to the relevant links below (please note that individual privacy policies may be updated from time to time for any reason)

Unity Ads Network
Privacy Policy
To Opt Out, click the i button on any Unity Ad in game

Age Limits

All of our Games are designed for people who are at least 13 years of age. In playing our Games, you represent that you are aged 13 or older. If you are a guardian or parent who is concerned that we may have any information from or about a child under the age of 13, please contact us, and we will permanently delete any information we have under our control.

Access to your data, and permanent deletion of your data

We will retain your data only as necessary for our legitimate business interests, such as to comply with our legal obligations, resolve disputes, and enforce our agreements.

No matter how we come in contact with your data, you have the right to access the data we holds about you and to update and/or correct it, subject to certain exceptions.

Data Subject Requests

In the event that you send a data subject request to us, or one of our third-party partners informs us that you have contacted them directly about your personal data they collected while you were using our service, We will respond to that request in accordance with any applicable legislation.

If you wish to know what data we hold about you, if any, please make out your request to us in writing at the email address listed below. Please be aware that in order to protect the information in Our control, We will require identification from you before releasing any information.

Disclosure, and Security of Your Information

We will not sell, trade, rent or disclose any of the personal information you provide to us for any reason, without your prior consent. Otherwise, your Personal Information will only be disclosed where required or allowable by law.

Your Personal Information is stored offsite in a manner that reasonably protects it from misuse, loss, unauthorized access, modification or disclosure.

Contact Us

If you have any questions or concerns you can contact us at yetiplanet@hotmail.co.uk.

Privacy Policy – Crashy Planes

We are committed to the protection of your privacy. Any collected data will only ever be used in accordance with this policy. This policy will also let you know about what information is collected by our third-party service providers, and link to how you can find out about how they use it.

This policy applies to all versions of the game “Crashy Planes” and its associated websites or other applications (“Games”).

By playing our games you are consenting to the collection of data as outlined in this privacy policy. You also accept that this privacy policy can be updated from time to time for any reason, with the latest date of changes published at the top of this page.

 

Collection of Data

Sensitive Data: Our games do not collect sensitive information about you.

Personally identifiable Data: Our games collect certain non-sensitive, data as outlined in this privacy policy. Some of this information is automatically gathered, and could be considered personally identifiable in certain circumstances, however it will generally always be anonymised prior to being viewed by us, and never sold or shared.

Why Collect Data?

Player Feedback and Support:
If you contact us with a comment or query, We will keep a copy of any personal information you provide while it a reasonably needed, after which it will be deleted. This is so that we can respond to your comments and questions as a part of our commitment to providing you with player support. If you contact us directly for any reason, we also keep a copy of that correspondence.

Advertising and Analytics:
Advertising: When we offer our games as free-to-play, we still require the game to generate income to help fund development costs and efforts to make the best game possible. Advertising is one way we can help cover our costs, and in order to implement relevant advertising a certain amount of information may be collected by each third-party ad network that operates within our games. That information may be considered personally identifiable, or it could be considered personally identifiable in certain circumstances. This information is only ever used for our legitimate business interests and will never be sold or shared by us.

Nevertheless, the data is provided to us by third parties. While we use all reasonable commercial endeavours to ensure that they adhere to any applicable laws, we encourage you to familiarise yourself with their data policies.

A list of each ad network we use and information about what data they collect is contained at the conclusion of this policy. Please read those privacy policies carefully before using our Games.

Analytics: Information collected about our Game usage and about your device and location, allows us to better integrate updates, find potential device specific problems and bugs, explore localisation opportunities and make better Games that are tailored to our user’s needs.

How Do we Use Data We Collect

Data collected for Advertising
Because many our Games are free-to-play, we periodically display in-game advertising by third parties to generate revenue. In order to display relevant advertising (also known as ‘interest based advertising’) and measure performance of advertising campaigns we have implemented several ad-networks within the game which may collect and transfer non-sensitive device information such as:

  • The advertisement you have viewed and if you have engaged with it;
  • Device make and manufacturer;
  • Operating System;
  • Generic geographic location, such as the city you are located in;
  • Carrier;
  • Language settings;
  • IP Address;
  • Android Advertising identifier or Apple Identifier for Advertisers.

Data collected for Analytics
We have implemented Analytics tools to help us understand how our Games are being used in order to help us improve our Games and plan for future game releases. For example we use Unity Analytics to keep track of how many players are engaging with our Games, player progress, any in-app purchases, as well as device type, operating system, language settings, play session lengths and broad geographic information like your country and city.

 

Opt Out of interest-based advertising

It is possible to opt out of interest-based advertising. In doing so, a lot of the data captured by us or our third-party service providers will not be collected.

Your Device controls
If you would like to opt-out of interest based advertising, we recommend following the below steps.

  • Apple devices:

    Follow the steps outlined on this Apple support page

  • Android devices:

    Navigate to the Google settings App, select Ads and then choose to reset your Android Ad ID or opt-out of personalized ads.

Third Party Service Providers
If you wish to opt out of collection of data for advertising or analytics, or find out more information of any Analytics or Ad network products implemented within our Games, please refer to the relevant links below (please note that individual privacy policies may be updated from time to time for any reason)

Unity Ads Network
Privacy Policy
To Opt Out, click the i button on any Unity Ad in game

Age Limits

All of our Games are designed for people who are at least 13 years of age. In playing our Games, you represent that you are aged 13 or older. If you are a guardian or parent who is concerned that we may have any information from or about a child under the age of 13, please contact us, and we will permanently delete any information we have under our control.

Access to your data, and permanent deletion of your data

We will retain your data only as necessary for our legitimate business interests, such as to comply with our legal obligations, resolve disputes, and enforce our agreements.

No matter how we come in contact with your data, you have the right to access the data we holds about you and to update and/or correct it, subject to certain exceptions.

Data Subject Requests

In the event that you send a data subject request to us, or one of our third-party partners informs us that you have contacted them directly about your personal data they collected while you were using our service, We will respond to that request in accordance with any applicable legislation.

If you wish to know what data we hold about you, if any, please make out your request to us in writing at the email address listed below. Please be aware that in order to protect the information in Our control, We will require identification from you before releasing any information.

Disclosure, and Security of Your Information

We will not sell, trade, rent or disclose any of the personal information you provide to us for any reason, without your prior consent. Otherwise, your Personal Information will only be disclosed where required or allowable by law.

Your Personal Information is stored offsite in a manner that reasonably protects it from misuse, loss, unauthorized access, modification or disclosure.

Contact Us

If you have any questions or concerns you can contact us at yetiplanet@hotmail.co.uk.

Devblog 5

We’ve been busy, in fact we’ve been very busy and now the game is looking more awesome than ever. The latest development see the start of the inventory system along with some major changes to the “world engine” aspects of the game. Now we have the function to add fully differentiated world types which are procedural generate. Here is a list of the recent updates.

  • New terrain system
  • Splat Maps
  • Optimisation
  • World Types
  • Inventory

Continue reading

Devblog 4

These past couple of days have been so frustrating creating the inventory system. Firstly, because it is difficult getting everything connected to the rest of the game and secondly, because I couldn’t settle on a style. So I ended up making a couple of versions. I redeveloped the structure behind the inventory items to make it scalable in the future and this included the early structures for crafting requirements.

Continue reading

Devblog 3

rendered2-1600

Well this week has been more of a planning week rather than a doing week but these plans will help the game more in the right direction. Some of the biggest things we got the ball rolling on was the start of the AI system. Other plans have been less glamorous but are things which will impact the places you can visit in the world, so not glamorous but massively important. We’ve also been demo’ing the game to groups of people over the past few weeks too and we’ve had some really cool feedback.

Continue reading

Devblog 2

So its been another busy week. I have not been able to spend as much time as I would like but there has been some important part achieved. This weeks biggest achievements are:

  • Mining laser
  • Resources gathering and basic inventory
  • New grass object
  • Changes to the Load/Save functions
  • Build bug fixes

Continue reading

Devblog 1

Well there has been a lot going on behind the scenes and I thought now was a good time to start a devblog. Over the past few months there has been some big developments to the game including:

  • Gate Travel (Thats right, you can now travel between worlds)
  • Procedurally generated worlds – well over 100,000,000 worlds
  • Load/Save worlds and buildings
  • New trees (with Level of Detail for optimisation)
  • New hands
  • A few graphic tweaks

Continue reading