Devblog 2

So its been another busy week. I have not been able to spend as much time as I would like but there has been some important part achieved. This weeks biggest achievements are:

  • Mining laser
  • Resources gathering and basic inventory
  • New grass object
  • Changes to the Load/Save functions
  • Build bug fixes

Continue reading

Devblog 1

Well there has been a lot going on behind the scenes and I thought now was a good time to start a devblog. Over the past few months there has been some big developments to the game including:

  • Gate Travel (Thats right, you can now travel between worlds)
  • Procedurally generated worlds – well over 100,000,000 worlds
  • Load/Save worlds and buildings
  • New trees (with Level of Detail for optimisation)
  • New hands
  • A few graphic tweaks

Continue reading